One high value item to be found is The Practical Defense, a magical set of armor originally owned by Durlag's father, Bolhur Thunderaxe. The level contains numerous floor traps and trapped containers. This first labyrinth level beneath the tower has one primary objective which is to solve the riddles of The Four Warders. They are considered gems and therefore can be stored in a Gem Bag. Note: Throughout the dungeons beneath the tower magical wardstones are required to travel between some levels, open specific doors, or perform other functions. This area is not for the faint of heart or those of low level. The vast majority of containers are trapped and locked as well. There are dozens of floor traps to locate and disarm. There are plenty of potions, ammo, coin, and nifty artifacts to obtain here, but doing so without disarm and unlock skills can be quite challenging. A secret door will become visible while exploring the cellar and this leads to the lower labyrinth levels beneath the tower.Ä®xploring the tower's lower levels tells the story of the dwarven hero Durlag Trollkiller and is much harder to complete than the upper floors. The only NPC is Bayard and the only enemies are five ghasts. You can refuse her request, in which case she will attack, or offer to help her out of her predicament. She is desperate to escape the tower and will give you a chance to help her. There are no floor traps on this level, but again there are still numerous items you can collect. If you annoy him he will attack otherwise he'll remain neutral. This may be a tough battle but results in 6750 XP. He will mistake you for the former master of the tower and will summon an Invisible Stalker and cast Chaos when he turns hostile. There are no floor traps on this level, but there are numerous items you can collect including a Tome of Understanding.Äaital is a specter who can be found in the medical room. There are two NPC's on this floor Daital and Riggilo. The only enemies are six ghasts which may be tough to defeat depending on your level. There are no notable NPC's on this floor though there are numerous items you can collect. This is a silent trap that is only activated when one of the tourists sets it off. The only floor trap on this level is in the doorway to the left of the skeleton. It is impossible to kill the Demon Knight at this point. Whether you accept or reject it, the Demon Knight will appear and unleash a couple of Fireball spells on Ike, the tourist's, and any party member located in the wrong spot and then teleport away. If you are taking Ike's guided tour of the tower, keep talking to him until he tries to sell you a wardstone. Since Protection From Petrification in its various forms lasts at minimum of 1 hour, this is the better choice. A Potion of Mirrored Eyes may not last long enough, pending your speed and luck in battle. Three Greater Basilisks are found on the top roof level. Be aware that there is a Lesser Basilisk waiting when you exit the door. On the second floor of the tower, one of the corridors ends with an exit to the roof. A high value item, Rashad's Talon is located in a nook on a chimney pipe that is located on the rooftop. Doppelgangers, Skeletons, a Doom Guard and another Battle Horror are also lurking about the grounds, mostly upon the inner wall surrounding the tower. The toughest enemy encountered on the outer grounds of the tower are a pair of Battle Horrors. When you arrive at the tower the first person you'll come across is Erdane, He's a merchant that has items for sale, some of which are quite useful in the exploration of the tower.
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